Pale Lurker

PALE LURKER

Tier 2 Leader
A lanky hunched creature with long arms that vaguely resembles a humanoid. It has pale skin, a lamprey mouth and no eyes.
Motives & Tactics: Hide, infest minds, devour memories, protect its lair

Difficulty: 14 | Thresholds: 13/25 | HP: 7 | Stress: 6
ATK: +2 | Tentacle Arms: Very Close | 2d8+4 mag
Experience: Stolen Memories +3, Stealth +3

FEATURES

Relentless (2) - Passive: The Pale Lurker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Speak in Memories - Passive: The Pale Lurker speaks telepathically using images and memories.

Grabby Hands - Action: Make a standard attack. On a success, the target is Restrained until they make a Strength Roll.

Command the Thralls - Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.

Memory Eater - Action: Spend a Fear to force a target the Pale Lurker has Restrained to make a Knowledge Reaction Roll. On a failure the target takes 3d10+4 direct physical damage and falls Unconscious (even if they mark their last HP), cannot speak or make action rolls, and starts a Feeding Countdown (4). While this countdown is active, the Pale Lurker is Vulnerable. When it triggers, the target chooses 1 of their experiences and removes it. If the target is no longer Restrained a PC can attempt to rouse the Unconscious target.

Discarded Body - Action: Mark a Stress and choose an ally within Far range that marks all its remaining HP and explodes with magical energy. All targets within Very Close range of the ally make an Instinct Reaction Roll (12). Targets who fail take 3d8 magic damage. Targets who succeed take half damage.

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