Omara the Grave Hallowed
OMARA, THE GRAVE HALLOWED
Tier 3 Solo
A shadow-cursed vampire, once touched by the divine and left to languish, feral and enraged
Motives & Tactics: Rage, attack mercilessly, kill to survive
Difficulty: 17 | Thresholds: 20/34 | HP: 7 | Stress: 8
ATK: +5 | Shadow Claws: Melee | 3d12+6 mag
Experience: Hunger For Blood +4
FEATURES
Relentless (3) - Passive: Omara can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Grave Hallowed - Passive: Omara critically succeeds on a 19 or 20. Additionally, when she critically succeeds, you gain a Fear and Omara clears a Stress.
Blood Hungry - Passive: Omara has advantage on attacks against targets that have marked HP.
Raking Claws - Action: Mark a Stress and make a standard attack against all targets within Close range. Targets Omara succeeds against mark a number of Stress equal to the number of HP they marked from this attack and you gain a Fear.
Feel my Fury - Action: Spend a Fear to send crystalized blood out in all directions. All targets within Close range must make an Agility Reaction Roll or take 2d10+6 direct physical damage. Targets who succeed take half damage. Omara can only use this feature once per GM Turn.
Terrifying Howl - Action: Once per Scene, Mark a Stress to make all targets within Far range lose a Hope. If a target is not able to lose 2 Hope, they must instead mark 2 Stress.