Gladestalker
GLADESTALKER
Tier 2 Bruiser
A large simiah with four arms dressed in rough leathers and hunched forward
Motives & Tactics: Trample, push, crush, survive
Difficulty: 14 | Thresholds: 11/27 | HP: 6 | Stress: 4
ATK: +2 | Fists: Very Close | 2d12+3 phy
Experience: Ways of the Jungle +2, Stealth +2
FEATURES
Trampler - Action: Mark a Stress to move to a point within Far range in a straight line. Any targets in the Gladestalker's path must make a Strength Reaction Roll. On a failure, the target takes 2d8 physical damage and is knocked back to a Close range of where they were.
Thousand Hand Slap - Action: Make a standard attack against a target within Very Close range. On a success, mark a Stress to deal 4d6+3 physical damage. For any 6s rolled, roll another d6. Combine this damage.
Momentum - Reaction: When the Gladestalker makes a successful attack against a PC, you gain a Fear.