Giant Spider
GIANT SPIDER
Tier 2 Skulk
An arachnid the size of a small human with markings that help it blend into its environment
Motives & Tactics: Feast, catch, inject venom
Difficulty: 12 | Thresholds: 9/16 | HP: 3 | Stress: 3
ATK: +3 | Fangs: Melee | 2d8+4 phy
FEATURES
Wall Crawler - Passive: The Giant Spider can climb and walk on any surface, including its own webs without being slowed. Additionally, the Spider's standard attack does 2d8+10 physical damage to Restrained targets.
Web Maker - Action: Mark a Stress and choose a point within Far range. A Close area around that point becomes covered in Webs. All targets in that area must make an Agility Reaction Roll (14). Targets that fail are Restrained. Targets that succeed can only move within a Very Close range as their regular movement while in the area.
Patient Hunter - Reaction: If a target enters an area of webs created by the Spider, it can move into Melee range and make a standard attack at advantage.