Ashborn Marshal
ASHBORN MARSHAL
Tier 2 Bruiser
A towering knight in heavy plate wielding a spiked flail.
Motives & Tactics: Push around, intimidate, seek revenge
Difficulty: 15 | Thresholds: 10/25 | HP: 7 | Stress: 4
ATK: +2 | Spiked Flail: Very Close | 2d10 +4 phy
Experience: Disciplined +2
FEATURES
Ramp Up - Passive: You must spend a Fear to spotlight the Marshal. While spotlighted, they can make their standard attack against all targets within range.
Powerful Blows - Passive: A target hit by the Marshal is knocked back to Close range.
Vengeful - Passive: If an ally within Very Close range marks its last HP, you gain a Fear.