Ashborn Marshal

ASHBORN MARSHAL

Tier 2 Bruiser
A towering knight in heavy plate wielding a spiked flail.
Motives & Tactics: Push around, intimidate, seek revenge

Difficulty: 15 | Thresholds: 10/25 | HP: 7 | Stress: 4
ATK: +2 | Spiked Flail: Very Close | 2d10 +4 phy
Experience: Disciplined +2

FEATURES

Ramp Up - Passive: You must spend a Fear to spotlight the Marshal. While spotlighted, they can make their standard attack against all targets within range.

Powerful Blows - Passive: A target hit by the Marshal is knocked back to Close range.

Vengeful - Passive: If an ally within Very Close range marks its last HP, you gain a Fear.

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